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GreatWelkyndStoneScript

Editor ID:
GreatWelkyndStoneScript


Form ID:
0000BD2B


Typ:
Objekt


Script:
ScriptName GreatWelkyndStoneScript

short opened

begin onAdd player

;turn-off the sound effect
WelkyndStoneSoundREF.disable

if getstage MQ12 > 0
setstage MQ12 30
endif

; [Activate the Lich and change the lighting]
; [Changed this to ditch the low ambients in the pit -- too dark to fight the lich]
MQ12LichScreamREF.PlaySound3D "NPCLichMiscarcand"
MQ12LichREF.enable
MQ12LightsREF.disable

; [Close the lower pit door - it's magic!]
MQ12LichNoExitREF.SetOpenState 0
MQ12LichNoExitREF.Lock 90
MQ12LichNoExit2REF.SetOpenState 0
MQ12LichNoExit2REF.Lock 90

; [Arise, my zombified guardians]
MQ12ZombieRiser01REF.PlaySound3D SPLConjurationCast
MQ12ZombieRiser02REF.PlaySound3D SPLConjurationCast
MQ12ZombieRiser01REF.Enable
MQ12ZombieRiser02REF.Enable
MQ12ZombieRiser01REF.PME COHU
MQ12ZombieRiser02REF.PME COHU

; [Open the Lich secret wall and raise the stairs]
if ( opened == 0 )
MQ12LichDoorREF.activate MQ12LichREF 1
MQ12LichStairs01REF.activate MQ12LichREF 1
MQ12LichStairs02REF.activate MQ12LichREF 1
MQ12LichStairs03REF.activate MQ12LichREF 1
set opened to 1
endif

end


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